Blast
Unlock the following guns with the levels of level and credits.
DLT-19 Level: 3 Credits: 550
DH-17 Level: 3 Credits: 550
RT-97C Level: 5 Credits: 1250
A-280C Level: 8 Credits: 1550
E-11 Level: 8 Credits: 1550
CA-87 Level: 8 Credits: 1550
T-21 Level: 10 Credits: 2500
SE-14C Level: 14 Credits: 2500
EE-3 Level: 17 Credits: 2500
T-21B Level: 21 Credits: 2500
DL-44 Level: 25 Credits: 2500
Collectibles
Search in the following places to find collectible objects.
Star Cards and Charged Star Cards
Barge (Star) Required level: 24 Initial cost 4.000 credits Cost Improvement: 7.000 credits Effect: shoot three grenades that detonate the impact.
BOWCER (STAR) Required level: 32 Initial cost 4.000 credits Cost Improvement: 7.000 credits Effect: shoot five rays.
Cooling Cell (Charged Star) Required level: 7 Initial cost 2.200 credits Cost Improvement: 9.000 credits Effect: extends the duration of the blaster.
Cycler Rifle (Star) Required level: 28 Initial cost 4.000 credits Cost Improvement: 7.000 credits Effect: eliminates long -range enemies and can penetrate shields.
EXPLOSIVE SHOT (Charged Star) Required level: 18 Initial cost 2.200 credits Cost Improvement: 9.000 credits Effect: load a blast to shoot explosive bullets for 10 seconds.
Flash Grenade (Star) Required level: 20 Initial cost 4.000 credits Cost Improvement: 7.000 credits Effect: Granada that temporarily blinds enemies and prevents its listening.
Focus Fire (Charged Star) Required level: 7 Initial cost 2.200 credits Cost Improvement: 9.000 credits Effect: improves the accuracy of any main blast for 10 seconds.
Homing Shot (Star) Required level: 11 Initial cost 4.000 credits Cost Improvement: 7.000 credits Effect: sign an enemy soldier and follow him on the map.
IMPACT GRENADE (STAR) Required level: 6 Initial cost 2.200 credits Cost Improvement: 7.000 credits Effect: Detona as soon as it has contact with a solid object.
ION Grenade (STAR) Required level: 4 Initial cost 600 credits Cost Improvement: 7.000 credits Effect: Granada does not affect soldiers, but it is effective against vehicles, shields and droids.
Ion Shot (Charged Star) Required level: 7 Initial cost 2.200 credits Cost Improvement: 7.000 Credits Effect: Change the Blaster ammunition in ion rays with the same effect as ion grenades.
Ion torpedo (Star) Required level: 9 Initial cost 3.000 credits Cost Improvement: 7.000 credits Effect: effect similar to grenades.
Jump Pack (Star) Required level: 16 Initial cost 4.000 credits Cost Improvement: 7.000 credits Effect: the jumps are greater and you can reach new places.
Shield staff (Charged Star) Required level: 22 Initial cost 2.200 credits Cost Improvement: 9.000 credits Effect: shield that blocks energy attacks.
Press Cannon (Star) Required level: 6 Initial cost 2.200 credits Cost Improvement: 7.000 credits Effect: long -range blast based on load time.
Scan Pulse (Charged Star) Required level: 13 Initial cost 2.200 credits Cost Improvement: 9.000 credits Effect: shows close enemies on the map.
Scout pistol (Star) Required level: 4 Initial cost 600 credits Cost Improvement: 7.000 credits Effect: two shots gun, the best in the short range.
Smoke Grenade (Star) Required level: 13 Initial cost 4.000 credits Cost Improvement: 7.000 credits Effect: creates a smoke curtain that prevents vision.
Thermal detonator (Star) Required level: 2 Initial cost 100 credits Cost Improvement: 7.000 credits Effect: powerful grenade against enemies.